Entry Requirements
Mode of Study - Full Time
64 UCAS points from an appropriate level 3 qualification (UAL/ BTEC Extended Diploma or 2 A levels) and GCSE minimum grade C in English and Maths or equivalent. Applicants who can demonstrate previous relevant experience will be considered on an individual basis.
Applicants are normally required to have the following:
For details of UCAS tariff points please see the current online prospectus at: http://www.staffs.ac.uk/undergraduate/
or A pass in a recognised Access to Higher Education course or a pass in a Level 3 Foundation year
The IELTS score this for course is: IELTS 6.0
Disability Statement
Staffordshire University operates a policy of inclusive teaching and learning to ensure that all students have an equal opportunity to fulfil their educational potential. Details about how to apply to have your needs assessed can be found at: http://www.staffs.ac.uk/courses_and_study/disabled_students/index.jsp
All programmes are subject to Staffordshire University’s Admissions Policy:
https://www.staffs.ac.uk/legal/policies/Staffs-admissions-policy.jsp
How Is It Assessed
The assessment strategy is based on what is best to assess the level learning outcomes at Level 4. In general, these are in the form of written reports that detail the work done on practical projects. As with the learning strategy the assessment strategy is designed to allow students a smooth transition from Level 3 to Level 4.
You will be assessed through course work alone. Grades are awarded for evidence of professionalism, research, technical skills, analysis and communication skills. Work is graded through a Pass, Merit and Distinction framework.
How Is It Taught
The strategy for teaching is to formally support the Level 4 students in the form of lectures and tutorials. Often a method of combined lecture/ tutorial is used, where lectures are delivered in a lab alongside tutorial style interaction. Concepts are discussed and then techniques demonstrated and attempted by the students. There is a lot of teaching support at this level and “Traditional Lectures” are kept to a minimum.
Learning is primarily achieved during direct contact time with the lecturer. At this Level subject specific skills are learnt in the form of principles and technologies that underpin the subject. Transferable skills in knowledge and understanding are of primary importance at this level to provide a solid foundation for learning at higher levels.
What Could I do Next
The HND in Creative Media Production (Games Development) will give you vocational skills needed for employment in the industry or for further study. This course runs for one year and you can progress onto an HND after successfully achieving the HNC qualification of this degree level course.
What Else Do I Need To Know
To achieve this aim we have several objectives to fulfil: - To develop the skills at level design from the paper concept to a completed level within a game engine. - To develop games production workflow, games documentation and project management skills. - To develop the ability to understand the business, marketing, and legal issues surrounding the different types of games contracts. - Demonstrate a working knowledge and understanding of a 3D games engine. Demonstrate knowledge and understanding of 3D modelling techniques in game asset production. - Understand the concepts and principles of current computer games structures. Demonstrate the knowledge to interact with a games engine’s SDK toolset. - Evaluate and interpret the principles of character design in regard to level design. Apply appropriate techniques to create and modify 3D game assets by evaluating and applying a variety of industry production techniques. - Analyse workflow and evaluate the context of a level design. Evaluate and interpret the principles regarding level design. - Use a broad range of functions within a games engine to create a multiplayer and single player game levels. Demonstrate knowledge and understanding of 3D modelling techniques, texturing methods, and material and shader generation in game asset production. - Communicate the principles of genre and competitive analysis. Communicate current industry technologies and workflows used in the production of the game asset. - Apply the fundamentals of games design in the production of a design document for a computer game. Apply knowledge of game engines basic functionality and constraints. Apply appropriate techniques to create and modify 3d game assets by evaluating and applying a variety of industry production techniques. - Reflect upon suitability of the game asset for the chosen game engine through comparison with professional works and critically evaluate the piece and determine improvements. The computer games industry is a global business worth billions of dollars a year. Graduates will understand this world-wide marketplace, along with the multi-national publishers and developers who produce some of the most successful games. Graduates will have the skills and attributes to contribute to this global trade through employment in either a studio, academia, or through the production of smaller viral games on mobile platforms. A graduate will be digitally literate and will be able to develop their portfolio of work throughout their career. The games industry is constantly evolving, and lifelong learning is at the heart of every team member in a development studio. Graduates will develop a set of core-competencies to support your development in: Fundamentals of Games Design The development of Game content, including level design and gameplay design The production, workflow, project and team management of game studios Development Specialist nuances of Game Design and the roles in industry The language of the Games industry Understanding events that shape the industry Understanding the business, marketing and legal issues surrounding the industry